our services

What if everything was integrated?

We understand how easy it is to lose sight of the big picture when planning out the school year. Lifelong Labs provides an integrated framework to streamline and solidify different programmes while maintaining the single school-wide vision of providing creative education at the highest calibre for each and every student.

In order for STEAM education to be holistic and sustainable, everyone must play their role.

In order for STEAM education to be holistic and sustainable, everyone must play their role.


Why choose STEAM instead of STEM for your school?

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These socio-technical skills increase students’ college readiness and employability in today’s demanding world, where just having knowledge is no longer enough. Successful students need to demonstrate thorough understanding of information and transform knowledge into their own innovative ideas with the ability to express ideation in an aesthetically appealing digital presentation. Such a dynamic learning and innovative process does not come from traditional math and science classes, STEAM education is critical in teaching students the tools to transform their knowledge into creative and marketable ideas. Most importantly, STEAM education emphasises more than academic success, it encourages holistic personal development by teaching students how to learn and think to build a sustainable foundation for lifelong learning.

  1. What is the difference between STEAM versus STEM?

    STEAM refers to an integrated educational approach that includes Science, Technology, Engineering, Arts, and Mathematics. While STEM education only includes Science, Technology, Engineering, and Mathematics.

  2. Why is STEAM education important for students today?

    There are proven benefits of incorporating arts within a curriculum to infuse STEM education with creative and innovative thinking. While many schools and government initiatives in Hong Kong are striving to train students to become scientists and engineers through their STEM programmes, most are lagging behind in realising the importance of socio-technical skills in the 21st-century job market. Including STEAM education at your school not only makes the traditional math and sciences more accessible and relatable to a broader range of students, it also allows students who excel in STEM subjects to develop skills such as:

    • creative problem-solving

    • spatial intelligence

    • visual literacy

    • digital media communication

    • effective collaboration

    • emotional awareness and adaptability

    • social empathy

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Step 1.

Setting up a creative lab

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Turn any existing classroom into a world-class creative learning lab and involve students, parents and staff in this exciting STEAM construction project!

You can’t expect children to learn 21st-century skills in schools built for the 1950s. We need schools designed for 21st-century success
— Chad Wick, CEO of KnowledgeWorks foundation

We offer services in the following areas:

  • Designing an interior environment that is most conducive to learning with reference to best practices

  • Sourcing of equipment from reliable local and international distributors

  • Executing construction of project either by students or professional installation

Creative labs around the world

MIT Media Lab  with Mitchel Resnick, Director of Lifelong Kindergarten Group

MIT Media Lab with Mitchel Resnick, Director of Lifelong Kindergarten Group

FabLab Kamakura, Japan

FabLab Kamakura, Japan

Future Classrooms Lab  in University of Copenhagen with Tobias Heiberg, Head of Implementation, Playful Learning Programme

Future Classrooms Lab in University of Copenhagen with Tobias Heiberg, Head of Implementation, Playful Learning Programme

Derek Bok Centre  at Harvard University with Marlon Kuzmick, Director of Learning Lab

Derek Bok Centre at Harvard University with Marlon Kuzmick, Director of Learning Lab

IEB Innovation Lab, Spain

IEB Innovation Lab, Spain

Other labs:

  • VIVITA, Tokyo, Japan

  • Critical Media Lab, Basel Switzerland

  • Hanoi Creative City, Vietnam

  • SPACE10, Sweden

Innovative schools

  • NuVu

  • Studio H

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Step 2.

Integrating STEAM curriculum

In order to address concerns about the well-being of our children in the Hong Kong education system, how students learn needs to become as important as what they learn.
— Farzana Aslam, associate director of the Centre for Comparative and Public Law in HKU
Classroom Observations gives invaluable insight into delivery and design of lessons

Classroom Observations gives invaluable insight into delivery and design of lessons

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Ready to fully integrate Project-Based STEAM into your curriculum?

Students cutting glass bottles to upcycle into self-watering planters

Students cutting glass bottles to upcycle into self-watering planters

STEAM is much more than the latest educational trend. A project-based STEAM curriculum not only equips children today for the future workforce, but also enable students to experience hands-on creative problem solving, connecting what they have learned in the classroom to the real world. Building a creative lab is just the beginning. Raising school-wide STEAM literacy is a collective effort. Administrators and teachers must listen to stakeholders and collaborate to ensure a coherent design and delivery when integrating STEAM and Project-Based Learning (PBL) into existing curriculum. Our service includes the following:

  • Understand the structure and delivery of existing curriculum

    • Initial meeting with curriculum head

    • Classroom observations with teachers

  • Evaluate problems and design new possibilities

    • Seminar on best practices in STEAM and analyse PBL syllabus

    • Workshop on effective use of technologies (i.e. 3D Printers) in the classroom

  • Allocate time and resources to execute full integration

    • Community asset exercise with students, parents and teachers

    • Pilot programmes in classrooms and document student progress

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Step 3.

Implementing STEAM Projects

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Filmed and edited by students at The Harbour School

Build up your school’s software to utilise your creative lab’s hardware to their full potential. What better way to have professional development than learning by doing? Implementing Lifelong Labs’ STEAM ProjectPilot at your school means that teachers see in real time what running a project-based programme in their classroom looks like while students test their innovative ideas in real-world settings.

  • Analysing ProjectPilot lesson plans and preparing teachers with the necessary creative technological skills they need

    • Set expectations for project outcomes, become familiar with classroom dynamic

    • Train teachers on relevant creative education technology

    • Strategise most hands-on role for teachers during ProjectPilot

  • Implementing ProjectPilots in the classroom

    • Demonstrate best practices in project-based learning

    • Teachers try out newly learned methods and techniques

    • Guest field experts for career advice and professional guidance

    • Post-lesson briefing with teachers to complete reflection and evaluation after each day of ProjectPilot

  • Evaluating and assessing efficacy of curriculum/ Post ProjectPilot evaluation and curriculum assessment

    • Gather feedback from classes

    • Adapt lesson plans to incorporate new strategies to address common issues


Step 4.

Troubleshooting for subject teachers

As educators, we should never stop learning and seeking for innovative teaching ideas. That’s why one-on-one creative education consultation is so valuable for your school. It is easy to get stuck in the same classroom routine as a teacher, but with Lifelong Labs’ individualised troubleshooting for subject teachers, we provide new creative solutions for old recurring problems in education.

Our focus areas include:

  • Tailoring teaching methods to be more inclusive for a diverse body of students

  • Adjusting classroom activities and lessons to be effective for students at different participation and comprehension levels

  • Incorporating teaching strategies to facilitate meaningful team work and to encourage development of positive social and emotional skills in students

  • Implementing M&E system to collect useful feedback in the classroom and ways to utilise feedback to improve lessons

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Step 5.

Evaluating curriculum through longitudinal study

Sustainable result takes time to cultivate and refine, that’s why we stay with you after the initial implementation of your STEAM programme to analyse the efficacy of the curriculum and find room to tinker and improve to reach better results. At Lifelong Labs, we look beyond mere written exam scores to determine success, because in the real world and in the job market performing well on school exams means little compared to deliverable 21st-century skills. Basing measurements of students’ success on both mastery of content as well as the effort and attitude in which students exhibit towards learning is a more holistic way to structure feedback in order to highlight strengths and weaknesses of students in a diverse classroom.

Our assessment framework, backed by the latest research in Ed-Tech, focuses on instilling in students the following 21st-century skills:

  • Innovative thinking and curiosity for learning, including critical thinking, teamwork, creativity, and effective communication

  • Technology know-how and information media, including ability to communicate information using digital media technologies

  • Marketable life skills, including adaptability, flexibility, open attitude towards lifelong learning, and ability to process feedback

  • Competency around STEAM subject areas

Beyond traditional methods of M&E, we utilise data collection strategies that give you a 360° perspective of your curriculum’s shortcomings and strongholds. Your school receives an array of customised tools to track performance over an extended period of time so that you can see measurable results with your new STEAM curriculum. Sample methods we use include:

  • Surveys

  • Consulting focus groups with a diverse audience

  • Work Receipts

  • Portfolio

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Step 1.

2019-2020 in-school steam programme

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Step 2.


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